STRUCTURES
A structure is a collection of variables of similar or different data type which are grouped together. Its
format is defined by the programmer e.g a structure could
consist of the employee’s name, department number and designation.
Steps to Declare and Access Structure
Declaring
a structure type
Data types such as int, double and float are predefined by the compiler, but structure is collection of number of items of similar or different data type therefore one should use struct statement to tell the compiler.
struct easy
{
int number;
float X;
};
Defining
structure variable
After declaring structure programmer can define its variable by using name of structure.
Example:
easy E;
Here easy is new data type(structure) and E is variable name.
Accessing
member of structure
To access the member items (declared in structure) structure uses an approach called dot operator also known as Membership operator.
Example:
E.number;
E.X;
Here ‘E’ is the structure and ‘number’ is its member.The dot
operator (.) connects a structure variable name with a member of the structure.
Example
#include<iostream.h>
#include<conio.h>
int main()
{
struct first
{
Steps to Declare and Access Structure
Declaring a structure type
Data types such as int, double and float are predefined by the compiler, but structure is collection of number of items of similar or different data type therefore one should use struct statement to tell the compiler.
struct easy
{
int number;
float X;
};
Defining structure variable
After declaring structure programmer can define its variable by using name of structure.
Example:
easy E;
Here easy is new data type(structure) and E is variable name.
Accessing member of structure
To access the member items (declared in structure) structure uses an approach called dot operator also known as Membership operator.
Example:
E.number;
E.X;
Example:
E.number;
E.X;
Here ‘E’ is the structure and ‘number’ is its member.The dot
operator (.) connects a structure variable name with a member of the structure.